Recently on the way home I thought a little bit classic gold about my existing WoW habits. I think about the internet role-playing game of my choice so rarely that my primary character cannot even fly in Kul Tiras and Zandalar. Because I do not feel as the standing grind in Nazjatar. My priest never saw Mechagon since I really don't feel like allowing him collect the NPC individuals with whom he would travel to the Mechagnomen. In general, the newest attacks feel much like a waste of my time. Everything is kind of like chewing gum and I can not even say if it's only me and what precisely it is.
So I have a tendency to appear ahead to the new adventure that might be awaiting me at the Shadow Lands. I wasn't especially interested at the announcement of Battle for Azeroth and the features included in the expansion. Torghast turns me onto a little more, particularly because the concept of the endless dungeon has now been established and tested in a lot of MMOs. And then, as I walked through the shadow, I contested the concepts of Battle for Azeroth. What worked in my eyes and what did not?
In particular, a content of the current WoW growth came into my mind: the island expeditions and their reward system, which is not transparent at times. The sophisticated loot method of the expeditions, which is quite arbitrary and based on the completed actions, remains a gem of the growth for me, since it has taken a part of their understanding by the all-knowing WoW gamers. And the all-knowing Dataminer from WoWHead was confused at first. For me personally, the WoW developers have mystified a part of this game again. I like the mysterious.
Imagine that tomorrow the WoW: Shadowlands Ghost starts and nobody would go flat out. Nobody goes and take the information. Nobody would check in the client to see what secrets they can grab from unknown and new lands before they were even ready for the launch of WoW: Shadowlands.
Before starting a boss or a new adventure, regardless of the game, I basically recommend players to trys. Before I ask you how you would discover an complete blind flight via the shadow lands, I have to of course take a definite position beforehand. For me, in my situation since editor-in-chief of buffed and MMORE, this type of scenario would, of course, be the absolute worst-case scenario. Even if you ask us over and over again why we do so much WoW, my answer is to beBecause it interests our website visitors and readers. Some perhaps more, some maybe less. That is where our roots are.
But as a small WoW enthusiast, who was always happy when cheapest wow gold people just try and discover, I would be quite happy not to know anything - something of utopia, I know. Especially since a substantial part of a beta is used by WoW developers to eliminate bugs. In the end, nobody wants a Shadowlands release that is super buggy. But how can you see that?